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- A Walkthrough for Unnkulian Unventure II
-
- The goal of the game is not revealed until the very end of the game,
- so you'll have to solve it and read the rather lengthy finale to know
- exactly what that goal is. You start out with the Figurine of Duhda
- and the x-ray specs, both of which you'll need later. Begin by going
- NW and getting the knife. Go SE, E to the Picnic Area and get the
- went stones that are on the went board. Go W, SE, S, SE to the
- Abandoned Shack in a Clearing and get the bottle of purple liquid.
- Enter the Shack and get the CheezSlippers*. Go E to Behind the
- Shack and search the log pile to get the silver bullet. Go W, NW, N,
- NW, E, E so you are At the Big Oak and "Get in tire." Go E, E, E and
- enjoy the ride across the river. Go E, NW, N to the Dawg Rock on
- the East Side of the River, go U, and drop all so you can go U to get
- to the top. Go W and D so you are In a Cubby in Dawg Rock. Go S, S,
- W, W and get the Glo-Stick. Then E, E, NE, S, S, S, E and get the
- Spam Kee. W, N, N, W, S, S, W, N and give the spam kee to the
- alligator. Go N, W, S to the Alligator's Den and get the egg. N, E, S,
- E, N, N, N to get back to the Cubby. Go U then W across the Bridge
- and get the flint. When you get to the Top of Dawg Rock West get
- the recipe book. Go E all the way back, D, D, S, SE, W, S to the On
- the East Bank of the River and get the can of kerosene. Go N, E, S
- to Looking Down Well and get the bucket. Go N, E, S to the Rotting
- Tree, pour the kerosene on the log, "Hit Flint with Knife," put the
- bucket in the fire, and put the egg in the bucket. Go N, N, N, NE, N
- to the Retreat and give the cooked egg to the monk. Rub Duhda,
- enter the Cottage and get the erasers. Go back S, S, SW, SW, SE, W,
- S to the On the East Bank of the River, sit on the rock, and type
- "zot." Go S, SE, E to Behind the Abandoned Shack, pour kerosene
- on logs, and hit knife with flint. You can now drop the flint, knife,
- and kerosene.
- Go down the stairs and the north seven times to the Machine
- Room and get the labcoat. Go south until you get to the Kitchen and
- move the oven. Go N and get the acmid from the Quiet Lounge and
- go N, N to the Laundry Room. Put the acmid in the dryer slot, kick
- the dryer, put the coat in the washer, put the soap flakes in the
- washer, put the coin in the washer slot, put the coat in the dryer,
- and get the coat. Get the clothespin. Go S, U, W, S to Outside the
- Outhouse, "Put pin on nose," and enter shack to get the gold watch.
- Go N, E, D, W, W to the Metal Room. Drink the purple liquid. Wear
- the coat. Wear the x-ray specs. Put pin on nose. Open the door.
- Pound erasers and go West. Wait until one of the researchers enters
- the room to the West and then go west. Get the disk, Cheezspecs*,
- vaporizer, PuzzleCube, paper clip, and the flask of yellowish goop.
- Enter the Transmorgifier and examine yourself. Keep on doing this
- until you are in the form of a giant gorilla. You'll need to remain this
- way for the rest of the game so don't worry about it. Go west four
- times and north to the Junk Rooms and get the soda can and the
- newspaper. Go N to the Machine Room and then E to the Monolith
- Room and put the disk in the slot. Go E, E to the Terminal Room
- and 'Type "acme"'. 'Type "trustme"'. 'Type "prototypes"'. 'Type
- "newinfo"'. The goal of the game is to make this scope and then look
- through it in the right place. Go W, W back to the Monolith Room
- and look in compartment. Get the cake. Drink the yellow goop
- (syntheplast according to the label). Now you can drop the flask, the
- figurine, the x-ray specs, the bottle, the erasers, the coat, and the
- clothespin.
- You now need to get the anchor from the Boat Wreck (SE, S
- of At the Big Oak), bring it back to the Leap of Faith, and drop it on
- the dragon. This is the only thing that will knock him out and only as
- a gorilla can you carry it. Once the dragon is asleep, go D, W to Trolls
- and Tribulations. N and give the cake to the Saturnine Troll and get
- the mirror. Go S, S to the Holy Troll and give him the cube. Put
- recipe book on table. You now should have the trollish book. N, W
- and give the gold watch to the troll at the Troll Booth. Get out of the
- Troll Tunnels by going W, N, W, SW, W, U from the Troll Booth to
- arrive at the kitchen. FYI, the computer printout contains the
- password for the computer terminal ("trustme").
- Go N nine times then E to the Monolith Room and look
- behind the monolith. S, U to Behind the Waterfall where you will
- find the gold bar. Eat the Cheezspecs*. Look through the clear lens
- and it should tell you that on the bookmark in the trollish book is the
- word "snorgumfert." Put the gold bar in the bucket (i.e. you must
- be carrying all seven objects and can do so this way or as a gorilla; it's
- ok to solve the game as a gorilla). Now you should have all seven
- items from the newinfo list: tinted lens, paper clip ("thin piece of
- wire"), soda can ("metal cylinder"), went stones ("many stones of
- equal size"), bullet ("a piece of silver"), a bar of solid gold, and the
- mirror provides the "image of a follower of Duhda." So,
- snorgumfert and get the scope.
- Go to the Courtyard, wear the slippers, and roll the
- newspaper. Go East and then "Put slippers in vaporizer," and "Hit
- dog with newspaper." Don't dawdle here or you'll get killed by the
- dog. Go to the Acme CEO's Office and "Look through scope."
- And that's it.
-
- Red Herring and Non-Essential Items:
- Cheezbee, "Search grass" in the Grassy Field
- Teddy bear, "Look under bed" in Abandoned Shack
- Magnetic Went Boar, Picnic Area
- Chewing Gum, Hangout in the maze
- No Trespassing Sign, Clearing in the Woods
- Ruler, Cottage after getting by the monk
- Bowl of Cake Mix, In the oven in the Kitchen
- Test tube, Junk Room #1 (Where #1 is the most southern)
- Lead bar, Junk Room #2
- Penguin Squeeze Toy, Junk Room #5
- Candy Bar, Outside Outhouse
- Klein Bottle, Prototypes Room
- Girlie Magazine, Prototypes Room
- Tube of Glue, Prototypes Room
- Map, Inside the tire At the Big Oak
- Metal Key, Under the Grate (Use it to unlock the grate)
- Dragon-B-Gone Pellets, CEO's Office. No, you can't get it.
- Blob of shiny plastic, What you get if you burn the Outhouse
-
- All the fruit (apple, banana, pear, orange, pomegranate, and mango)
- as well as the candy bar is edible. You'll need to eat at least once or
- twice during the game (the first time is at 300 moves). For
- interesting and fun things show anything and everything to Robert
- Abernathy, the adventure game wizard. He provides useful
- information about almost every object.
-
- Kevin Bolduan
- October 20, 1991
- ksbolduan@amherst or bolduan_ke@catlin or
- kevin@m2xenix.psg.com
-
-